Close Menu
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
  • Home
  • News
    • Politics
    • Legal & Courts
    • Tech & Big Tech
    • Campus & Education
    • Media & Culture
    • Global Free Speech
  • Opinions
    • Debates
  • Video/Live
  • Community
  • Freedom Index
  • About
    • Mission
    • Contact
    • Support
Trending

Video Games Are Not Making Men Miserable

5 minutes ago

Bitcoin tests its largest supply wall at $80,000, near ETF holders’ average price

21 minutes ago

Red Flag? OpenAI’s Agentic ChatGPT Work Signs Into Your Accounts Without You

28 minutes ago
Facebook X (Twitter) Instagram
Facebook X (Twitter) Discord Telegram
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
Market Data Newsletter
Friday, August 28
  • Home
  • News
    • Politics
    • Legal & Courts
    • Tech & Big Tech
    • Campus & Education
    • Media & Culture
    • Global Free Speech
  • Opinions
    • Debates
  • Video/Live
  • Community
  • Freedom Index
  • About
    • Mission
    • Contact
    • Support
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
Home»News»Media & Culture»Video Games Are Not Making Men Miserable
Media & Culture

Video Games Are Not Making Men Miserable

News RoomBy News Room5 minutes agoNo Comments6 Mins Read0 Views
Share Facebook Twitter Pinterest Copy Link LinkedIn Tumblr Email VKontakte Telegram
Video Games Are Not Making Men Miserable
Share
Facebook Twitter Pinterest Email Copy Link

Listen to the article

0:00
0:00

Key Takeaways

Playback Speed

Select a Voice

Are men, particularly young men, spending all their time playing video games, gambling, and watching porn—and hating their lives because of this? Those are the apparent implications of a new report from the Institute for Family Studies (IFS) that offers some intriguing insights and perhaps reasons for concern…while also conflating several fundamentally distinct habits.

You are reading Free Media from Robby Soave and Reason. Get more of Robby’s on-the-media, disinformation, and free speech coverage.

For starters, video games are not at all like gambling and porn, and lumping all three things together under the nebulous category of vice is a huge mistake. Yet the reason for doing so is obvious: The authors want to show that men en masse are succumbing to the “addiction economy,” which is making them miserable. The report has policy implications: IFS senior fellow Brad Wilcox and media director James Lynch write in Compact that the “libertine wing of the Republican Party” must be reined in.

“The American founders were not libertarian about vice,” they write. “They understood that a republic whose young men cannot govern themselves will not govern anyone else for long. A political vision for American men necessitates rediscovering the fact that liberty and license are not the same thing.”

Yet it’s hard to take their calls to restrict liberty seriously when their target is so broad—and in the case of video games at least, entirely undeserving. Yet the IFS study takes every effort to lump in video games with porn consumption and gambling: On X, research fellow Grant Bailey calls attention to the fact that just 2 percent of men don’t engage in any of these activities, and Wilcox notes the “staggering” number of young men who do all three—a fate he considers to be obviously characteristic of “addiction.”

We have a generation of young men trapped in the “addiction economy”—and the numbers are staggering:

☑️ 1-in-8 use porn, gamble & game daily
☑️ Almost 1-in-4 gamble daily
☑️ 1-in-4+ use porn daily https://t.co/ayewfXxREO pic.twitter.com/R6H72bDU5o

— Brad Wilcox (@BradWilcoxIFS) August 25, 2026

So let’s start with the obvious: Is someone who plays video games every day addicted to video games? The answer is certainly not.

For starters, the study does not really have a good sense of what it means to play video games too much. It tracks how often young men play video games: many times a day, daily, several times a week, or less/often never. But what does it mean to play video games “many times a day”? Surely a better measure would be how many hours a day a person spends gaming. Someone who takes a break from work to play a quick round or two of Super Smash Bros. a couple times a day is not actually playing video games with as much intensity as someone who plays once a day but for 10 hours straight. By this measure, I myself would fall into the category of the highest level of addiction, since I pause to play the online card game Dominion, which lasts about five to 20 minutes per game, many times throughout the day. But I am quite obviously not addicted to video games, nor am I negatively impacted by playing them.

To its credit, the study does acknowledge some positive aspects of video games, describing them partly as “a source of camaraderie and collaboration, which, as we have seen, is often in short supply.” But overall, the study is understating the fact that video games are very often—though not always—a source of positive social interaction for young men. This includes in-person socialization and virtual socialization: Many guys play games while wearing headsets for communication with teammates and rivals so that they can collaborate to solve problems and clear obstacles. Yet the study’s authors lament that frequent gaming is “enervating, at odds with other valuable goods in life, including relationships, and yet another cause and effect of demoralization.”

Let’s consider that claim: Video games are getting in the way of “other valuable goods in life.” In some sense, it’s absolutely true. Doing anything in excess is bad for you and will conflict with other healthy activities you could be doing. But it seems to me these endless efforts at diagnosing what is supposedly causing people to be unhappy make a lot of casual assumptions about what men would be doing with their time if they weren’t playing video games or scrolling social media. Maybe they would just do nothing and be bored! Maybe they would sit on the couch all day watching television, a technology that has been around a lot longer than smartphones and video games. Maybe they would binge drink and beat each other with their fists: It used to be far, far more common for people (mostly men) to get in physical confrontations with each other, but the inclination toward violence has fallen rapidly in part because there are so many other (better) uses of a person’s time.

That doesn’t mean we need to accept increased feelings of loneliness as the price we pay for a much safer society, although it is always useful to counteract overt romanticization of the past with cold, hard facts. But with growing calls from both sides of the aisle to regulate all the ways that people—particularly young people and young men—freely choose to preoccupy themselves, we should challenge policymakers to be very precise about the professed harms and the proposed solutions. For example, as a result of its $17.1 billion settlement with various state attorneys general, Meta will be implementing measures to curtail young people’s usage, even though there is scant evidence that Facebook and Instagram have a widespread pernicious effect on this group.


RIP Tim Curry, one of my favorite actors and a man I truly admired. He appeared in so many of the films and TV shows I enjoyed as a kid that it’s difficult to remember them all: from his mustache-twirling turn as the villainous Cardinal Richelieu in The Three Musketeers to his characteristically earnest portrayal of Long John Silver in Muppets Treasure Island (alongside the decidedly less serious Muppets) to his many random appearances on ’90s and ’00s cartoon shows like The Wild Thornberries, Hey Arnold!, Batman Beyond, and Samurai Jack. He even voiced Big Brother in the special 1984-themed episode of Johnny Bravo—please stop what you are doing and watch this clip.

Of course, the performance of Curry’s that I treasure most dearly is Wadsworth the butler in Clue. The entire cast is great, but it just wouldn’t work without Curry’s mania.



Read the full article here

Fact Checker

Verify the accuracy of this article using AI-powered analysis and real-time sources.

Get Your Fact Check Report

Enter your email to receive detailed fact-checking analysis

5 free reports remaining

Continue with Full Access

You've used your 5 free reports. Sign up for unlimited access!

Already have an account? Sign in here

#Democracy #NarrativeControl #NewsAnalysis #OpenDebate #PublicDiscourse
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email Telegram Copy Link
News Room
  • Website
  • Facebook
  • X (Twitter)
  • Instagram
  • LinkedIn

The FSNN News Room is the voice of our in-house journalists, editors, and researchers. We deliver timely, unbiased reporting at the crossroads of finance, cryptocurrency, and global politics, providing clear, fact-driven analysis free from agendas.

Related Articles

Cryptocurrency & Free Speech Finance

Red Flag? OpenAI’s Agentic ChatGPT Work Signs Into Your Accounts Without You

28 minutes ago
Media & Culture

Idiocracy Predicted Our World, But Not in the Way You Think

1 hour ago
Cryptocurrency & Free Speech Finance

Google’s Android 17 Turns On New Privacy Feature—But Your Browsing Isn’t Fully Hidden

1 hour ago
Media & Culture

Comparing Nixon’s Attacks On The Press To Trump’s

2 hours ago
Media & Culture

Prosecution for Forging Court Order, Purportedly from Chief Justice Roberts:

2 hours ago
Cryptocurrency & Free Speech Finance

Bitcoin Completes First Experimental Quantum-Safe Transaction, Starkware Says

3 hours ago
Add A Comment
Leave A Reply Cancel Reply

Editors Picks

Bitcoin tests its largest supply wall at $80,000, near ETF holders’ average price

21 minutes ago

Red Flag? OpenAI’s Agentic ChatGPT Work Signs Into Your Accounts Without You

28 minutes ago

Idiocracy Predicted Our World, But Not in the Way You Think

1 hour ago

Mirae Asset eyes $109 billion crypto empire after acquiring Digital X

1 hour ago
Latest Posts

UK Government Reports 240 Crypto Millionaires in 2025

1 hour ago

Google’s Android 17 Turns On New Privacy Feature—But Your Browsing Isn’t Fully Hidden

1 hour ago

Comparing Nixon’s Attacks On The Press To Trump’s

2 hours ago

Subscribe to News

Get the latest news and updates directly to your inbox.

At FSNN – Free Speech News Network, we deliver unfiltered reporting and in-depth analysis on the stories that matter most. From breaking headlines to global perspectives, our mission is to keep you informed, empowered, and connected.

FSNN.net is owned and operated by GlobalBoost Media
, an independent media organization dedicated to advancing transparency, free expression, and factual journalism across the digital landscape.

Facebook X (Twitter) Discord Telegram
Latest News

Video Games Are Not Making Men Miserable

5 minutes ago

Bitcoin tests its largest supply wall at $80,000, near ETF holders’ average price

21 minutes ago

Red Flag? OpenAI’s Agentic ChatGPT Work Signs Into Your Accounts Without You

28 minutes ago

Subscribe to Updates

Get the latest news and updates directly to your inbox.

© 2026 GlobalBoost Media. All Rights Reserved.
  • Privacy Policy
  • Terms of Service
  • Our Authors
  • Contact

Type above and press Enter to search. Press Esc to cancel.

🍪

Cookies

We and our selected partners wish to use cookies to collect information about you for functional purposes and statistical marketing. You may not give us your consent for certain purposes by selecting an option and you can withdraw your consent at any time via the cookie icon.

Cookie Preferences

Manage Cookies

Cookies are small text that can be used by websites to make the user experience more efficient. The law states that we may store cookies on your device if they are strictly necessary for the operation of this site. For all other types of cookies, we need your permission. This site uses various types of cookies. Some cookies are placed by third party services that appear on our pages.

Your permission applies to the following domains:

  • https://fsnn.net
Necessary
Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. The website cannot function properly without these cookies.
Statistic
Statistic cookies help website owners to understand how visitors interact with websites by collecting and reporting information anonymously.
Preferences
Preference cookies enable a website to remember information that changes the way the website behaves or looks, like your preferred language or the region that you are in.
Marketing
Marketing cookies are used to track visitors across websites. The intention is to display ads that are relevant and engaging for the individual user and thereby more valuable for publishers and third party advertisers.