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Home»News»Media & Culture»Nintendo’s Haphazard ‘Mario Maker 2’ Takedown Process Rife With Abuse
Media & Culture

Nintendo’s Haphazard ‘Mario Maker 2’ Takedown Process Rife With Abuse

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Nintendo’s Haphazard ‘Mario Maker 2’ Takedown Process Rife With Abuse
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from the willy-nilly dept

We’ve talked for many years about Nintendo’s shotgun approach to IP enforcement, as well as its heavy-handed ToS enforcement policies that can include bricking customer consoles and/or banning their accounts if they do something Nintendo doesn’t like, even if it’s not strictly illegal. This has all set up an ecosystem where being a Nintendo fan and customer can feel like a dangerous prospect, where navigating a capricious company is supposed to be half the fun.

But when that same ecosystem is setup in a way that is wide open to abuse, the fun really begins. That appears to be what is happening right now as Nintendo is removing hundreds of Mario Maker 2 levels made by fans.

The common denominator for these level deletions appears to be the inclusion of a hashtag for “TeamShell,” which is a Discord server dedicated to sharing codes for levels made within the game. Notices about the removal from Nintendo indicate that they were deleted for including “advertising”, which is against Nintendo’s terms of service.

There is no indication that any money is changing hands here. Calling a hashtag to denote that a level was made with a specific Discord server in mind “advertising” is stretching the definition to the point of absurdity. On top of all of this, many of these levels are years old, causing the community to wonder why in the world this was suddenly happening now.

Then someone found this on another Discord server dedicated to the Mario Maker games.

So, who is LMT?

Turns out, the YouTube account linked to LMT’s Discord profile bears the pseudonym of someone called MT94. As explained in a post on AtWiki, MT94 was, at one point, the second-highest-rated Super Mario Maker player in the world.

Turns out that MT94 cheated their way to that ranking, and they achieved this by using three separate Nintendo Switch consoles. By consistently challenging their own accounts to co-op battles in the game, they managed to boost themselves up the rankings. After the community found out and reported them, MT94’s accounts were banned.

Now, I’ve seen some content out there indicating it was TeamShell that had a hand in exposing MT94’s alleged cheating, but nothing solid enough that I consider firm ground. But it’s clear that there is some kind of vendetta at work here. And, while most of you probably view the deletion of some Mario Maker levels as a tame story at most, it is having very real consequences due to how Nintendo conducts it business.

The truly sad thing is that Super Mario Maker users are also reporting that their Nintendo Switch accounts are being suspended as well, as there seems to be a sort of automatic system in place that suspends a Nintendo Switch account if it’s been associated with a certain number of reports.

Nintendo has a choice. It can remain heavy-handed in this manner when it comes to account suspensions for takedowns, but then it needs to actually investigate claims like this to ensure they aren’t falling for abusive takedown requests. Or it can ease up on the severity of its actions and allow for a counternotice system, or another manner for those falsely accused to avoid consequences.

What it should not be allowed to do is continue to let its own customers suffer severe consequences merely because the system it set up is so wide open for this kind of gleeful abuse.

Filed Under: fans, mario maker, takedowns, teamshell

Companies: nintendo

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