Close Menu
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
  • Home
  • News
    • Politics
    • Legal & Courts
    • Tech & Big Tech
    • Campus & Education
    • Media & Culture
    • Global Free Speech
  • Opinions
    • Debates
  • Video/Live
  • Community
  • Freedom Index
  • About
    • Mission
    • Contact
    • Support
Trending

Tokenized assets are busier than the data shows

14 minutes ago

Lawmakers Want To Stop Kids From Nicknaming Their Pokémon

55 minutes ago

Today in Supreme Court History: August 29, 1967

2 hours ago
Facebook X (Twitter) Instagram
Facebook X (Twitter) Discord Telegram
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
Market Data Newsletter
Saturday, August 29
  • Home
  • News
    • Politics
    • Legal & Courts
    • Tech & Big Tech
    • Campus & Education
    • Media & Culture
    • Global Free Speech
  • Opinions
    • Debates
  • Video/Live
  • Community
  • Freedom Index
  • About
    • Mission
    • Contact
    • Support
FSNN | Free Speech News NetworkFSNN | Free Speech News Network
Home»News»Media & Culture»Lawmakers Want To Stop Kids From Nicknaming Their Pokémon
Media & Culture

Lawmakers Want To Stop Kids From Nicknaming Their Pokémon

News RoomBy News Room55 minutes agoNo Comments4 Mins Read1 Views
Share Facebook Twitter Pinterest Copy Link LinkedIn Tumblr Email VKontakte Telegram
Lawmakers Want To Stop Kids From Nicknaming Their Pokémon
Share
Facebook Twitter Pinterest Email Copy Link

Listen to the article

0:00
0:00

Key Takeaways

Playback Speed

Select a Voice

It may sound Farfetch’d, but lawmakers are advancing a bill that would stop minors from nicknaming their Pokémon online—in violation of the First Amendment.

Last month, the House of Representatives passed the KIDS Act, a wide-ranging package of youth online safety bills. It includes the Safer GAMING Act, which would require interactive online video games to “limit communication between” players “under the age of 17” and “any other user.”

That limit must be “enabled by default” and “set to the most restrictive setting,” automatically blocking all “verbal, written, or visual messages” to and from minor users. Parents could adjust the safeguard “to a less restrictive setting,” but silence is the starting point, in every online game. 

This sweeping regulation would violate the First Amendment. Minors have a First Amendment right to both speak and receive information, including through video games and the internet. As the Supreme Court explained in 1975 in Erznoznik v. City of Jacksonville, “minors are entitled to a significant measure of First Amendment protection…and only in relatively narrow and well-defined circumstances may government bar public dissemination of protected materials to them.”

The Safer GAMING Act goes far beyond that. The act draws no line between certain restricted categories of speech, such as material that is obscene to minors and true threats, and gamer chatter. 

Even if courts ruled that the Safer GAMING Act is content-neutral—regulating only the time, place, or manner of speech rather than its substance—it would still fail intermediate scrutiny, because it fails to “leave open ‘ample alternative channels for communication.'” The act cuts off every channel by default, including “written” and “visual messages,” leaving minors with no way to reach their “intended audience” of other gamers.

The prohibition also reaches well past in-game chat, into far more innocuous communication. In the Pokémon games, for example, gamers can give their Pokémon nicknames. When they battle online, they see their opponents’ nicknames, communicating without messaging directly. Players often nickname for fun—expressing themselves, cracking jokes, and riffing on memes. Nicknames can also be strategic, used to intimidate, tease, or trick opponents. Either way, Pokémon nicknames qualify as “written messages” exchanged online within the meaning of the act. If enacted, this harmless feature would be switched off for young gamers by default. 

The bill also bans “visual messages” such as taunts in Super Smash Bros., moves “unrelated to battle” that “show your opponent a little flair.” Taunts work online too, letting players celebrate, “provoke, intimidate, annoy or mock opponents.” Mario taunts by spinning around; others include audio, like Sonic the Hedgehog saying, “You’re too slow.” These are visual or verbal “messages” exchanged between online users, and therefore banned by the act as applied to minors. 

Allowing parents to change the default setting does not save the bill. In 2011, the Supreme Court struck down a California law banning the sale of violent video games to children without parental approval because “such laws do not enforce parental authority over children’s speech and religion; they impose governmental authority, subject only to a parental veto.” Under the First Amendment, the government lacks “the power to prevent children from hearing or saying anything without their parents’ prior consent.”

Congress banning nicknames and taunts may seem implausible—lawmakers, one assumes, meant something narrower. But judges interpret laws by the “plain and ordinary meaning of the statute’s terms,” not by what drafters may have intended. On its plain terms, the Safer GAMING Act draws no line between a slur and a Pikachu nickname, between a threat and a Mario taunt. 

Ignoring the First Amendment and attempting to silence minors in online video games is a Team Rocket–level blunder. Unfortunately, Congress is blasting off again.

Read the full article here

Fact Checker

Verify the accuracy of this article using AI-powered analysis and real-time sources.

Get Your Fact Check Report

Enter your email to receive detailed fact-checking analysis

5 free reports remaining

Continue with Full Access

You've used your 5 free reports. Sign up for unlimited access!

Already have an account? Sign in here

#NarrativeControl #OpenDebate #PoliticalNews #PressFreedom #PublicDiscourse
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email Telegram Copy Link
News Room
  • Website
  • Facebook
  • X (Twitter)
  • Instagram
  • LinkedIn

The FSNN News Room is the voice of our in-house journalists, editors, and researchers. We deliver timely, unbiased reporting at the crossroads of finance, cryptocurrency, and global politics, providing clear, fact-driven analysis free from agendas.

Related Articles

Media & Culture

Today in Supreme Court History: August 29, 1967

2 hours ago
Media & Culture

9/11 Turbocharged America’s Worst Foreign Policy Impulses—but Didn’t Change Its Direction

3 hours ago
Media & Culture

Buc-ee’s Decides The Right Response To Pushback On Its Trademark Bullying Is To Invoke Partisanship

10 hours ago
Media & Culture

Haidt’s Moment

11 hours ago
Campus & Education

BREAKING: Federal court rules the statutes the Trump admin used in its speech-based deportation scheme are unconstitutional

12 hours ago
Media & Culture

Elon Musk’s X Loses First Amendment Challenge to New York’s ‘Stop Hiding Hate Act’

12 hours ago
Add A Comment
Leave A Reply Cancel Reply

Editors Picks

Lawmakers Want To Stop Kids From Nicknaming Their Pokémon

55 minutes ago

Today in Supreme Court History: August 29, 1967

2 hours ago

Trump-Linked Brand Touts GOLD Before Token Collapse

2 hours ago

9/11 Turbocharged America’s Worst Foreign Policy Impulses—but Didn’t Change Its Direction

3 hours ago
Latest Posts

BIS Chief Says Stablecoins Not Credible for Payments at Scale

5 hours ago

Bitcoin ETFs Post $202M Outflow After 9-Day Inflow Run

6 hours ago

Bitcoin wallets untouched for 10 years moved $40 million. Most avoided exchanges

8 hours ago

Subscribe to News

Get the latest news and updates directly to your inbox.

At FSNN – Free Speech News Network, we deliver unfiltered reporting and in-depth analysis on the stories that matter most. From breaking headlines to global perspectives, our mission is to keep you informed, empowered, and connected.

FSNN.net is owned and operated by GlobalBoost Media
, an independent media organization dedicated to advancing transparency, free expression, and factual journalism across the digital landscape.

Facebook X (Twitter) Discord Telegram
Latest News

Tokenized assets are busier than the data shows

14 minutes ago

Lawmakers Want To Stop Kids From Nicknaming Their Pokémon

55 minutes ago

Today in Supreme Court History: August 29, 1967

2 hours ago

Subscribe to Updates

Get the latest news and updates directly to your inbox.

© 2026 GlobalBoost Media. All Rights Reserved.
  • Privacy Policy
  • Terms of Service
  • Our Authors
  • Contact

Type above and press Enter to search. Press Esc to cancel.

🍪

Cookies

We and our selected partners wish to use cookies to collect information about you for functional purposes and statistical marketing. You may not give us your consent for certain purposes by selecting an option and you can withdraw your consent at any time via the cookie icon.

Cookie Preferences

Manage Cookies

Cookies are small text that can be used by websites to make the user experience more efficient. The law states that we may store cookies on your device if they are strictly necessary for the operation of this site. For all other types of cookies, we need your permission. This site uses various types of cookies. Some cookies are placed by third party services that appear on our pages.

Your permission applies to the following domains:

  • https://fsnn.net
Necessary
Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. The website cannot function properly without these cookies.
Statistic
Statistic cookies help website owners to understand how visitors interact with websites by collecting and reporting information anonymously.
Preferences
Preference cookies enable a website to remember information that changes the way the website behaves or looks, like your preferred language or the region that you are in.
Marketing
Marketing cookies are used to track visitors across websites. The intention is to display ads that are relevant and engaging for the individual user and thereby more valuable for publishers and third party advertisers.